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April 29th, 2004, 01:55 AM
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Corporal
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Join Date: Mar 2004
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Re: Questions:
Quote:
Originally posted by Joachim:
2. Try giving the fleet the order 'Dont get hurt' and make sure ships are set to not break formation. They should hide like scaredy cats.
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What about the troop transports? How can I make them keep the formation?
Quote:
Originally posted by Joachim:
4. No, there should be no difference in chance to hit based on size. Some weapons do have an inherent to hit bonus but not the two you mention. (wave motion gun and mental sing. gen. do as examples.) Look in the Components data file under weapon modifier - that is the bonus to hit, FREX point defence has a 70, meaning +70 to hit (which is why fighters get chewed up)
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What's a FREX?
And is it realistic to have a +70 to hit bonus for a point defense?
I mean, that would take all the bonuses from the fighters' size, and I would wager that, in real life, for every advancement in point defense there will always be an advancement in fighter tech to counter it. Arm races are here to stay.
Quote:
Originally posted by Joachim:
Edit - learn to spell!
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Have mercy!
English is a second language for me.
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April 28th, 2004, 02:18 PM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: Questions:
[quote]Originally posted by Yef:
quote: Originally posted by Joachim:
Quote:
Originally posted by Joachim:
[qb]
Edit - learn to spell!
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Have mercy!
English is a second language for me. FREX: for example, and the learn to spell was directed at my own writing - hence the 'edit' tag not at you at all - no offence intended!
And yes, there is a long history of debate regarding point defence and fighters, many people lower the bonus in their games to make fighters more of a viable option.
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April 28th, 2004, 04:48 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Questions:
The Meson BLasters have the same range as the Phased Polaron Beams (range 6), and they deal roughly the same amount of damage per kt at range 6. (A slight advantage for the PPB if memory serves, but it is more expensive as well)
They will hit more often than most other weapons because they take less space, and so you will be able to put more of them on a single ship. For instance, you could have three Meson BLasters for the same space as two PPB, meaning you would have three attacks instead of two. But you will do less damage per hit than with the PPBs.
As for troop transports, they should run away when no planet is present, unless you give them a weapon to keep them with the fleet. Otherwise, if there is indeed a planet and you ordered them to capture this planet, they will drop their troops *unless* there are weapon platforms on the planet and weapons able to take down these platforms in the fleet. So the troop transports will NOT make a run for the planet if there is even a DUC I in the fleet, while they would do so if they are on their own, even against one thousand Massive mounted Wave Motion Guns.
However, I have found that a blockading strategy is tough to set up, since the ships are wont to "run away" towards the planet, runing the purpose of this strategy. Is there any way to order a warship to blockade a given planet, without altering its ship orders?
Lastly, Robotoid Factory III and System Robotoid Factory should stack, although they may not be displayed on the planet information screen. (It is the case for the second one if memory serves right) The "specialized" similar facilities aren't exactly useful because they do not stack, and given the hefty cost to research these system wide facilities, you should remain away from them. (Unless you happen to be playing a full tech game, and have some facility slots to use)
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April 28th, 2004, 07:22 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Questions:
I think that blockading the planet with the system's spaceport (edit: not shipyard) will cut off that system's production, but I'm not 100% sure.
[ April 29, 2004, 21:39: Message edited by: capnq ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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April 28th, 2004, 07:36 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Questions:
Nope, you have to actually destroy it. Blockading the planet with the spaceyard will cut the empire off from the production of the blockaded planet only. Doesn't really make sense I guess, but that's how it works.
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Who I'll be tomorrow is anybody's guess
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April 28th, 2004, 10:10 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Questions:
You guys are also confusing the term Space Port with Space Yard.
PvK
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April 29th, 2004, 02:19 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Questions:
Quote:
1: Those don’t stack, but with the new patch the Mineral scanner is 45%. The game should use the value of the best facility but it may believe the Robotoid is 90 % (30 + 30 + 30). Need to test this to know for sure
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Nope. Each ability is 100% separate, not connected in any way, shape or form.
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