
May 19th, 2004, 07:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Modding: How to tell the AI to handle QNP-System
Quote:
Originally posted by aiken:
I guess that initial question was different - how to make AI to design Frigates (for example) with same or slightly better amount of movement in early, mid and late game stages.
I think the only solution will be to use Misc Ability SPO instead of Minimum/Desired Speed (as SJ said), coupled with engine mounts.
|
Er, min/desired speed should be used with mQNP, and Misc abilities should be used with regular QNP.
You can mix them a bit to change the design's speed for different hull sizes, though.
__________________
Things you want:
|