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Old May 19th, 2004, 07:16 PM
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Default Re: Modding: How to tell the AI to handle QNP-System

Quote:
Originally posted by aiken:
I guess that initial question was different - how to make AI to design Frigates (for example) with same or slightly better amount of movement in early, mid and late game stages.
I think the only solution will be to use Misc Ability SPO instead of Minimum/Desired Speed (as SJ said), coupled with engine mounts.
Er, min/desired speed should be used with mQNP, and Misc abilities should be used with regular QNP.
You can mix them a bit to change the design's speed for different hull sizes, though.
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