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Old March 25th, 2001, 04:27 PM
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Arralen Arralen is offline
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Default Re: New New Newest patch info ;).

quote:

Originally posted by Emperor Zodd:
Two things I would like to see fixed are:
1. Fighters and Sats are launched from a planet in only one group.
..
2. AI needs to launch fighters into space and use them through out a system like we do.
...
(3.)And why does the AI keep sending missle ships to a system to get slaughtered by my fighters, when the AI ships can't even use missles against fighters???



.. my humble suggestions:
1) shouldn't be too difficult to place the sats in a "ring" just outside the "planetary radius", in equal distances .. something like this (assuming there are only 4 sats):
..by the way, placement around a warp point should work similar ?!

2) Fighter Fleets ?? But shurely the AI would try to move them trough WarpPoints ?!

3) Matter of tweaking the AI files ... the ships should have point defense !!

just my 0,02 EUR of thoughts, though ..
A.

[This message has been edited by Arralen (edited 25 March 2001).]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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