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March 25th, 2001, 04:27 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: New New Newest patch info ;).
quote:
Originally posted by Emperor Zodd:
Two things I would like to see fixed are:
1. Fighters and Sats are launched from a planet in only one group.
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2. AI needs to launch fighters into space and use them through out a system like we do.
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(3.)And why does the AI keep sending missle ships to a system to get slaughtered by my fighters, when the AI ships can't even use missles against fighters???
.. my humble suggestions:
1) shouldn't be too difficult to place the sats in a "ring" just outside the "planetary radius", in equal distances .. something like this (assuming there are only 4 sats):
..by the way, placement around a warp point should work similar ?!
2) Fighter Fleets ?? But shurely the AI would try to move them trough WarpPoints ?!
3) Matter of tweaking the AI files ... the ships should have point defense !!
just my 0,02 EUR of thoughts, though ..
A.
[This message has been edited by Arralen (edited 25 March 2001).]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 25th, 2001, 04:57 PM
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Corporal
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Join Date: Jan 2001
Location: Dayton
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Re: New New Newest patch info ;).
Would it be maybe reasonable for Shrapnel or on of the "advanced" players to filter MM's email so he isn't burried with "crap".
A lot of his emails are valuable feed back, but i am sure those are burried in requests to explain problems discussed in the forum or considered common knowledge to the regulars in this forum.
If we compare SEIV to most games released it came with less bugs than usual, and even the quake family hasn't seen this many fixes and updates in such a short time. The game is less than 5 months old and already is on 1.31.
Cut the guy some slack and go play a game.
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Je maintendrai
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March 25th, 2001, 05:03 PM
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Major
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Join Date: Aug 2000
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Re: New New Newest patch info ;).
Thats a good idea Triumvir, that would help I bet.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 25th, 2001, 06:17 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: New New Newest patch info ;).
MM and Shrapnel should be applauded no matter what your personel feelings are about the game and problems you think need fixing.
I personally know a number of game designers and while they are great people none of them would provide this level of support for their product. The response time from MM for bug fixes is incredible and it just seems to me that they will continue to support the game way past the time most companies would give up and develop a sequel to sell you.
Great job!
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March 25th, 2001, 09:55 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: New New Newest patch info ;).
Heh. Just remember this game could be Reach for the Stars, where *every* patch has included new bugs, many of them making the game unplayable.
Then, the game designer encrytped the data files so that modder types (like me) couldn't mod the files without trying to decrypt them. And had the gall to say on the message Boards that the files were encrypted because he didn't want to see stupid civillian modders screw up his beautiful game.
And then, when I bring up, politely, the numerous bugs and game problems, I get Banned from the message Boards.
And the designer wonders why his game sold so poorly. Heh.
Derek
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March 26th, 2001, 12:43 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: New New Newest patch info ;).
I am posting this here, as well as in its own thread.
I do not know if this component already exsisits or not, but if it does not, can it be added to an up coming patch.
Simply put, a component that can be built on a planet that prevents warp points from opening within that planets system. Much like the components that prevent the destruction of stars and planets.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 27th, 2001, 02:21 AM
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Sergeant
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Join Date: Dec 2000
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Re: New New Newest patch info ;).
sroe quote: Originally posted by Richard:
Again Aaron is only one guy and he is doing the best he can.
Actually I am considering not posting these anymore as to be honest all I here are complaints when I do.
Richard, Please don't stop posting! I find the information really exciting and I'm sure it is useful to many Modders.
If the 'complaining ' is bothering you then please just create a subject area that requires a certain class of priviledges to post.
Please ... "SE4 update information" ... something like that.
Thanks for your efforts to keep us informed so far.
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