Re: Combining SEIV with Combat-Sim Games
There was half-@$$ed planet bombardment. If you had a battleship in orbit, you could buy Neutronium bombs on the first ground turn for 500RPs each (about the cost of the most advanced battleships in the game). They would destroy everything within a 1-hex radius of the target hex. This gets REALLY expensive when invading huge heavily defended planets.
I have to agree though that Moo2's system was fairly good, but so is SE3/SE4's.
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Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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