.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 19th, 2000, 07:58 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Combining SEIV with Combat-Sim Games

Some have expressed a desire to combine SEIV with other games that stress tactical space or ground combat. This could be done on an honor system without too much extra programming, if the developers included a way to bypass SEIV's combat engine and simply enter the results of combat (presumably based upon the outcome of some other game). For space combat, you can do that now in a kludgey way if you're playing a human player. Just choose "No" when you're asked if you really want to enter that space with enemies in it. Save the game and exit. Go play your other game, using agreed-upon conVersions of the SEIV ships. Once one side is dead (retreat is still not an option) resume SEIV. Attack again, this time say "Yes," choose "Tactical Combat," and cooperatively implement the results from the other game as closely as you can. As you can see, at least for turn-based it can be done, but to do it for every skirmish you have to be anal retentive and have no life. However, it might be fun to use this method for a few huge decisive battles.

p.s. I promise, no more Posts today!!
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #2  
Old September 19th, 2000, 09:09 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Combining SEIV with Combat-Sim Games

Hey, post all you want! Ideas are *always* welcome!

You could also apply this system as is for ground battles, at least for actual troops as opposed to those pesky militiamen. Just have the lost forces scrapped and/or jettisoned (it's cold in space . . . ) and if the planet is conquered, go ahead to the in-SEIV battle and land the troops.
Reply With Quote
  #3  
Old September 19th, 2000, 10:37 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Combining SEIV with Combat-Sim Games

I still would like to see ground battles in SE V expanded. One of the best features (there were very few) in Star General that I liked was the use of ground combat. If my troops Lasted long enough I could actually reinforce them during the "space turn" move. It was also nice to have air support/artillery/armore/infantry strengths needed to counter certain ground forces present on the planet. Of course they forgot the planetary bombardment concept implemented in Moo2 and IG2.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #4  
Old September 19th, 2000, 11:13 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Combining SEIV with Combat-Sim Games

There was half-@$$ed planet bombardment. If you had a battleship in orbit, you could buy Neutronium bombs on the first ground turn for 500RPs each (about the cost of the most advanced battleships in the game). They would destroy everything within a 1-hex radius of the target hex. This gets REALLY expensive when invading huge heavily defended planets.

I have to agree though that Moo2's system was fairly good, but so is SE3/SE4's.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.