Not only do your allies keep offering you the same treaty you already have. They are perfectly ok with bLasting my ships and planets alike while mine don't shoot since we are allied. Result: alot of dead people and ships killed by my so called "allies". Had they only returned fire they would have pulverized the opposition. So my guess is that the AI doesn't realise you are allied even though all the benefits from the alliance (trade) do come through while
my forces realise the alliance is in place and thus do not return fire on "allied" ships. Not even when I attack.
This was in a simultaneous turn game. Haven't tried turn-based yet. I suspect the same though. Haven't seen any of the bad damage Noble713 is talking about but then again I didn't get to long into the game and the battle reports in sim turn are maddeningly unsatisfactory in their lack of detail. Even worse then strategic.
While on the subject of sim turns, why can't I save my game? That message that the turn is saved when you end it is extremely annoying. What if I want to quit playing for awhile but not end turn? If I just close the game all the orders I have given are gone when I open it up. Saving to complete the turn later is something I do alot in all my pbem games and the inability to that with SE4 is bugging me bigtime. I really hoped something would have been done about it in the gold code. I mean, we can save in turn based so why not in sim turns? Sorry, had to get it off my chest.
[This message has been edited by Jubala (edited 13 October 2000).]