quote:
Originally posted by Lucanos:
Therefore there shouldn't be any wormholes at the start of the game (maybe some rarity here and there) because it would unbalance it a great deal - warpdrive is almost pointlessless if you have access to wormholes. Also wormhole technology (Stellar Manipulation) would be worth even more.
I've played a few games with No Warp Points and Finite Resources set, to make it interesting. Problem is, the AI can't handle this at all. Resource management is
vital in that sort of game, since you gotta have enough in your treasury to pay maintenance costs on Stellar Manipulation ships. The AI basically sucks a planet dry and does
not build storage facilities to retain the resources, stalling their development, and making them easy kills when I open a warp point to their system.
Also, AI research is lousy in that sort of game, since they pour so much into weapons techs instead of stuff like Applied Research and Stellar Manipulation. I basically now give them a Low-Medium bonus to start them with, but even then they're pushovers, since they go for more weapons tech.
Bottom line: if you want to implement this, the AI needs serious adjustment to its research and resource strategies.