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Interesting insight Str8-Gain. I like the way you disected my reply
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Yer welcome!
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The time it takes to warp between systems could Depend on the tech level of the warp and the distance between systems. Also, the computer should probably give an estimated time of arrival. And I don't think the warp drive should take up any more than 100K this way you only sacrifice maybe two missiles or something for instantaneous tracel.
It'd make sense. 100kt is the same space that a GQR or GC takes up. This would automatically discount using Escorts or Frigates to give the AI a whomping very early on. A Destroyer hull would be the minimum size you could use.
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I figure the warp, at maximum, from one end of the galaxy to the other, should take no more than 6 or 7 turns at lowest level. Then as you increase up to the max level it gets shorter.
Egad!
Six or seven turns to traverse a huge galaxy? From what I see posted below, your intent seems to be that warpdrives are to be a
beginning option for interstellar travel until you could build SM ships. If you did this, then researching SM to get higher levels of GQR would be worthless. With GQR I, to cross a huge galaxy from one corner to another would take six turns at a minimum (assuming the distance is 600ly). Better have Emergency Resupply Pods or a Quantum Reactor, now that the SM component supply bug has been fixed. Even with GQR V, it'll take two turns.
For a beginning level, I'd make the transit times a
lot longer. Even at the top end of the tech tree for warpdrives, I'd say 6-7 turns should be the
minimum for traversing a huge galaxy. Unless I'm totally misreading your intent, the warpdrive is supposed to be a slowboat inferior option to SM components.
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Also, (this is a far out one now) maybe there could be one of those hidden techs, you know massive ...., that would give you instant warp drives or even (this ones even farther out) a tech thank links all ships to one warp. Now i will wait for you to disect this one 
Destabilizing, unless the component destroys itself after use, like current SM components do. It'd give one pause before sticking a drive on a ship that can send it
anywhere if they need to either use the existing warp points or stick another "instant warpdrive" on it so it can bug out if need be.
The "linked" warpdrive you're describing would be even more destabilizing, unless the travel times are made so they're not too fast or put a limit on how many ships can be "linked" to one drive. In a sense, this is what I do with SM ships now, except there's no limits on how many ships I can send through (one ship to open points, all ships go through, then my other SM ship closes the point behind them).
Overall, I do like this idea, and I do like "outside the box" thinking in general. What I'd like to see is a)playtesting on this concept, and b)an option to turn this off for those that don't want to use it.
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Oh and by the way what do you think of the civil war idea? good or bad? What are your thoughts and suggestions?
I'm pretty familiar with this from playing Freeciv (Linux clone of Civ II). It's one of my favorite ways to totally fubar large AI rival empires, since the AI there is
tough, even at "normal" difficulty levels. At a minimum, any conquered races should rebel if they make up the majority of the population of a system. If a system has a "mixed" population of your race plus conquered ones, there should be a chance that the planet(s) populated by your race in that system will join along with the rebellion.
Reservations: the Palace facility that's being bandied about should be invulnerable to the Industrial Sabotage intel operation. Mabye a new intel op should be added, with a higher price tag, if you want to take out a Palace and throw an entire empire into a civil war. Puppet Political Parties should not work against your homeworld, or whatever world you have your Palace on. Modifiers, such as a planet's mood, or the presence of your fleets in the system should be taken into consideration.
As far as their affiliations, conquered races should resurrect their empire (lending new meaning to "Though we fall now, we shall rise again!"). Planets populated by your race should either join a resurrected empire, an unconquered empire, or build their own, with preference given to building their own empire. And to add more insult to injury, have your race break up into multiple empires.
Again, I like this idea, and I'd like to see playtesting on it. You shouldn't be able to turn it off, IMHO, since it would pretty accurately reflect what would happen if somebody decapitated an empire's top leadership.