Re: Is Resupply Tech worth it???
Great comments. But I still have a question for combat and supplies.
Does anyone know how the sharing of supplies work during combat. Even if I do have a QR on 1 ship in my fleet, it does not seem to share supplies during combat. My non-QR ships run out of power fast when I'm up against waves of AI ships. I like to use Shard Cannons (Crystal Tech) on heavy mounts and they eat up the supplies pretty fast. Then once they run out, my combat speed (I think) drops to 1 in the next round (AI wave). IOW, they don't seem to be resupplying between combat turns only between regular turns. Anyone else see this problem???
Of course the solution would be to QR every ship, but again, I like to storm the AI early and those "tanker" ships don't seem to cut it ('cause of the above). In low tech, large map games (IMO) it still seems a waste to research resupply when I can do the same with using a little bit more Kt space and a LOT less time and research points. Maybe it makes sense in an All Techs - Small Map game, but I never play those.
That's what makes SE series cool - there really isn't 1 best way to do things. Maybe I should play against myself or another human sometime and test the differences.
|