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  #1  
Old December 12th, 2000, 07:47 PM

rdouglass rdouglass is offline
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Default Re: Is Resupply Tech worth it???

Great comments. But I still have a question for combat and supplies.

Does anyone know how the sharing of supplies work during combat. Even if I do have a QR on 1 ship in my fleet, it does not seem to share supplies during combat. My non-QR ships run out of power fast when I'm up against waves of AI ships. I like to use Shard Cannons (Crystal Tech) on heavy mounts and they eat up the supplies pretty fast. Then once they run out, my combat speed (I think) drops to 1 in the next round (AI wave). IOW, they don't seem to be resupplying between combat turns only between regular turns. Anyone else see this problem???

Of course the solution would be to QR every ship, but again, I like to storm the AI early and those "tanker" ships don't seem to cut it ('cause of the above). In low tech, large map games (IMO) it still seems a waste to research resupply when I can do the same with using a little bit more Kt space and a LOT less time and research points. Maybe it makes sense in an All Techs - Small Map game, but I never play those.

That's what makes SE series cool - there really isn't 1 best way to do things. Maybe I should play against myself or another human sometime and test the differences.
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Old December 12th, 2000, 08:29 PM
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Default Re: Is Resupply Tech worth it???

On sharing during combat -- there isn't any. There might not be any between attacks if you have to defend several times during an AI turn, either. The ship captains have other things on their mind during combat... if you want to *guarantee* that a warship won't run out during combat, it needs a QR.

(Evil tip -- if your opponents run out of supply *during* combat, but are otherwise intact, consider backing away and waiting out the 30 turns. Then attack again, immediately. Their shields will be down -- useful if dropping them by force would have required a slugfest.)

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  #3  
Old December 13th, 2000, 03:11 AM
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Default Re: Is Resupply Tech worth it???

From my observations ships out of supply can still shoot to their hearts content. Doesn't seem quite right to me. Especially considering they couldn't in SE3.
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Old December 13th, 2000, 03:50 PM

Shadow99 Shadow99 is offline
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Default Re: Is Resupply Tech worth it???

Actually later on with my mod their will be 4 types of reactors leading up to Quantum ones. The lesser ones will simply create fixed amounts of power (like solar panels, but without requiring stars)....
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Old December 13th, 2000, 04:04 PM

rdouglass rdouglass is offline
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Default Re: Is Resupply Tech worth it???

Jubula, mine seem to fire weapons OK, but they only get 1 move point. With only 1 move point, I can't even take out a Colony Ship with a DN fleet in 30 turns. I also agree that ships should NOT be able to fire their weapons with no supplies since all weapons (at least that I've seen) use supplies.

Has anyone mentioned this to MM??
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Old December 13th, 2000, 07:32 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Is Resupply Tech worth it???

quote:
Originally posted by Shadow99:
Actually later on with my mod their will be 4 types of reactors leading up to Quantum ones. The lesser ones will simply create fixed amounts of power (like solar panels, but without requiring stars)....


And how will you do this since that ability to spontaneously generate a fixed amount of power isn't available in the game yet? The "Emergency Resupply Pod" power requires you to use the "Use Pods" button when you want the supplies, so it's not automatic. The QR does not take any numbers... yet.
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Old December 13th, 2000, 10:01 PM

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Default Re: Is Resupply Tech worth it???

yes resupply generation does not work (yet), as an ability... But when that ability works they will use it. Until then I've been experimenting with other methods of providing a similair effect...
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