View Single Post
  #133  
Old December 27th, 2002, 07:33 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: Space Empires IV: AI Races/Ship Sets

Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78h.

Following on from the AI Death Match, I have undertaken an update of my AI.
The AI_Construction_Vehicles files have received same major attention whilst the AI_DesignCreation and AI_Research files have just been tweaked a little more.
I have also created an AI_strategies.txt file for the races in order to improve their combat performance.

I have zipped the files up in a directory structure to assist those who havent gotten used to fiddling around with SE4 files. The zipped files just need to be transferred into your corresponding SE4 directories.

1040967138.zip

I have play tested each of the AI individually for 100 turns without any snags and have played a multiplayer Version through to turn 100 too.

DesignCreation.txt:
After watching how the AI is now using Minesweepers and deals with mines, I've decided to disarm the Minesweepers and remove minesweeping components from the attack ships.

I have also optimised the attack ships by creating designs for several hull sizes.

Research.txt:
The only significant change is that Combat Sensors and ECM have been advanced further up the research tree.

Components.txt - as per 1.78f
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.

Strategies.txt
New file created to support Maximum Weapons Range combat strategy.

Regards

God Emperor
Reply With Quote