|
|
|
|
 |

December 27th, 2002, 07:33 AM
|
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78h.
Following on from the AI Death Match, I have undertaken an update of my AI.
The AI_Construction_Vehicles files have received same major attention whilst the AI_DesignCreation and AI_Research files have just been tweaked a little more.
I have also created an AI_strategies.txt file for the races in order to improve their combat performance.
I have zipped the files up in a directory structure to assist those who havent gotten used to fiddling around with SE4 files. The zipped files just need to be transferred into your corresponding SE4 directories.
1040967138.zip
I have play tested each of the AI individually for 100 turns without any snags and have played a multiplayer Version through to turn 100 too.
DesignCreation.txt:
After watching how the AI is now using Minesweepers and deals with mines, I've decided to disarm the Minesweepers and remove minesweeping components from the attack ships.
I have also optimised the attack ships by creating designs for several hull sizes.
Research.txt:
The only significant change is that Combat Sensors and ECM have been advanced further up the research tree.
Components.txt - as per 1.78f
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.
Strategies.txt
New file created to support Maximum Weapons Range combat strategy.
Regards
God Emperor
|

December 31st, 2002, 10:40 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
ASTmod Patch 2 V1.2
12-31-2002
[ January 01, 2003, 06:53: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 2nd, 2003, 09:03 PM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Space Empires IV: AI Races/Ship Sets
1041534166.ZIP
Some files I am experiemnting with to rid the B5 MOD of range check errors.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

January 3rd, 2003, 10:48 PM
|
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Attached you can find the Gron Hive. A psychic-religious AI coming with a great shipset by Richard Meic.
1041626847.zip
Have fun!!!
Regards
R.
A newer Version of the Gron Hive (written for SE IV v 1.84) has become part of the TDM-Modpack v 3.30.
[ February 06, 2003, 09:03: Message edited by: Rexxx ]
__________________
homo homini lupus est
|

January 5th, 2003, 08:24 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Update Patch 4 ASTmod - 1-12-2003
Update Patch 3 ASTmod
[ January 11, 2003, 20:06: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

January 7th, 2003, 12:36 AM
|
|
Corporal
|
|
Join Date: Aug 2002
Location: EU
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Empires IV: AI Races/Ship Sets
Here is my first shipset the Wing Commander Confederation WCC.
1041892475.zip
|

January 8th, 2003, 03:30 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Space Empires IV: AI Races/Ship Sets
1041989240.ZIP
Latest B5 AI from the salt mines  . Hopefully the changes to the AI_designcreation will prevent any further Range Check Errors. Also added in structural supports and armor.
Addendum to readme: I forgot to add that that I deleted the "standard movement" entries from each ships description in AI_designcreation.
[ January 08, 2003, 01:31: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|