Thread: Devnullmod
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Old April 25th, 2001, 08:21 PM
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Default Re: Devnullmod

quote:
If I were to include that, the shield tech would max out at 16

Sorry, I didn't notice that one digit diff, since it was formatted exactly the same as my update post, I just didn't look closely enough.

Those large shields were originally supposed to be 400Kt, and provide double the shielding (3k,4k,5k), but the AIs had problems trying to use them exclusively, and ended up with no shields on some ships (eg. LCs), they just filled up on Ablative armor
I really like the new pictures for stuff, like the Ablative armor, heavy shields, small shield-armor.
I would suggest you also include the "small Null-space cannon" for units. Everything else has a small Version, and there's even a picture for it in SE4.

[This message has been edited by suicide_junkie (edited 25 April 2001).]
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