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April 25th, 2001, 08:21 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Devnullmod
quote: If I were to include that, the shield tech would max out at 16
Sorry, I didn't notice that one digit diff, since it was formatted exactly the same as my update post, I just didn't look closely enough.
Those large shields were originally supposed to be 400Kt, and provide double the shielding (3k,4k,5k), but the AIs had problems trying to use them exclusively, and ended up with no shields on some ships (eg. LCs), they just filled up on Ablative armor 
I really like the new pictures for stuff, like the Ablative armor, heavy shields, small shield-armor.
I would suggest you also include the "small Null-space cannon" for units. Everything else has a small Version, and there's even a picture for it in SE4.
[This message has been edited by suicide_junkie (edited 25 April 2001).]
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April 27th, 2001, 05:39 PM
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Private
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Join Date: Dec 2000
Location: Hawthorne FL. USA
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Re: Devnullmod
I want it please,oh how I want this.Many thanks for sharing when you get done.
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April 27th, 2001, 10:16 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: Devnullmod
Sorry it's taking so long...I really do need to update the races. I'm finding that all of their tech queues REALLY suck badly so I'm redoing them all using zeno's wonderful tool and GodEmporer's great FillerTech mod. Using the Ukratal as a test case, I have them with Organic Weapons 5 by turn 40 or so. They're pretty deadly now =) I really wanted to make them more efficient in the way they build their facilities and choose planet types, but ran into some hard-coded things that don't make sense (IMO). Ah well. Re-doing the tech trees will help a lot anyway.
But I'm also suddenly under a crunch at work and so find myself with little time to work on modding. Ah well, the life of a techie, I guess. Anyway, I'll have it out soon, I hope. In the meantime, I'd love to have people help me beta-test it. If you want to get what I have now (i.e. the AI not using the new tech and having crappy research queues, let me know and I'll gladly send you a copy of what I have now for beta-testing). My email is devnull@devnullsoftware.com
[This message has been edited by Devnullicus (edited 27 April 2001).]
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May 1st, 2001, 09:59 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: Devnullmod
Ack! It appears that my email is being flaky and I've had several instances where people have not been getting through. Not sure why (I run my own domain/email server, so I can't just call up my provider and b*tch at them .. *sigh* ), but at any rate, if you've emailed me and I haven't responded, it's because I haven't gotten your email. Please reply here and/or re-mail me and I'll get in contact with you.
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May 1st, 2001, 10:03 PM
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Sergeant
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Re: Devnullmod
BTW, a quick update:
I've added some more things to the mod, but mainly I'm working on races and AI currently. I've got a few races done already including UkraTal, Abbidon, Amonkrie, Cryslonite, and Drushocka. Things ARE moving along, it's just taking a while. Now that I have a few new standardized research queues that I can modify for each race depending on their favorite weaponry and racial tech, things should move faster. Thanks for being patient.
[This message has been edited by Devnullicus (edited 01 May 2001).]
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May 1st, 2001, 11:50 PM
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Shrapnel Fanatic
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Re: Devnullmod
Here is a patch for the P&N "hardened mini-shields"
I just went through and re-balanced the components.
They now provide roughly 10% to 20% more hipoints (shield&armor combined) than shields at the same tech level (but you need armor tech, too).
Before it was "off the top of my head", but now I went through and did the math, tweaking it.
Just replace the HMSs with the ones in the file here.
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May 1st, 2001, 11:58 PM
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Sergeant
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Re: Devnullmod
Coolness. Thanks -- I'll incorporate the changes immediately.
I assume that the Tonnage Structure := 10 for type III is a typo and should be 50?
Is the name and the amount of armor (Tonnage Structure) the only changes?
[This message has been edited by Devnullicus (edited 01 May 2001).]
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