
September 24th, 2003, 10:52 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Some observations
Quote:
Originally posted by Suicide Junkie:
quote: There's no sense of immersion if the game does not even make the most simplistic attempts to emulate realistic motion. I'm not looking for perfect Newtonian physics, but this is just way out there.
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It is in line with SE4 physics, though.
Newtonian physics can be done fairly well in a mod.
Just give the ships infinite top speed, and zero acceleration / turn rate. Then give the accel/turn abilities to engines. That won't solve the issue of ships with damaged engines suddenly decelerating to zero, will it?
Also, if you give infinite (or even, very high) max speed, won't ships still be able to reverse direction quite quickly? If so, that would just add a new problem, which would make avoiding collisions even harder, and perhaps challenge the AI. Sounds humorous to try, but not much help for the funny physics.
PvK
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