.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old September 24th, 2003, 10:52 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Some observations

Quote:
Originally posted by Suicide Junkie:
quote:
There's no sense of immersion if the game does not even make the most simplistic attempts to emulate realistic motion. I'm not looking for perfect Newtonian physics, but this is just way out there.
It is in line with SE4 physics, though.

Newtonian physics can be done fairly well in a mod.
Just give the ships infinite top speed, and zero acceleration / turn rate. Then give the accel/turn abilities to engines.

That won't solve the issue of ships with damaged engines suddenly decelerating to zero, will it?

Also, if you give infinite (or even, very high) max speed, won't ships still be able to reverse direction quite quickly? If so, that would just add a new problem, which would make avoiding collisions even harder, and perhaps challenge the AI. Sounds humorous to try, but not much help for the funny physics.

PvK
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.