
February 26th, 2004, 01:12 AM
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Corporal
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Join Date: Feb 2004
Location: Roma, Italy
Posts: 62
Thanks: 0
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Re: Working on a Fuel MOD
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Looks like a cool idea. However, doesn't the power plants produce power to the engines?
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No, actually reactors give energy to weapons and other systems while fuel should be used for Ion Engines and such.
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I'm thinking you would only need to use fuel for jumping from system to system. Perhaps you should focus on that instead of using fuel to fly around a system. (CUT)
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I don't think I've seen an event to jump to other systems. The other problem is how you choose the system to jump to.
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Sorry about making more work for you.
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Work? What work?
For a good developer THIS is the real fun in the game!
As to what regards ship boarding and capturing, it should be a feature for the Autor to implement.
I've seen that many events, triggers and effects are to be added if you want to be able to work on more sophisticated mods.
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Artificial Intelligence is no match for Natural Stupidity
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