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Old February 26th, 2004, 01:12 AM
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Hok Hok is offline
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Default Re: Working on a Fuel MOD

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Looks like a cool idea. However, doesn't the power plants produce power to the engines?
No, actually reactors give energy to weapons and other systems while fuel should be used for Ion Engines and such.

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I'm thinking you would only need to use fuel for jumping from system to system. Perhaps you should focus on that instead of using fuel to fly around a system. (CUT)
I don't think I've seen an event to jump to other systems. The other problem is how you choose the system to jump to.

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Sorry about making more work for you.
Work? What work?
For a good developer THIS is the real fun in the game!

As to what regards ship boarding and capturing, it should be a feature for the Autor to implement.
I've seen that many events, triggers and effects are to be added if you want to be able to work on more sophisticated mods.
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Old March 19th, 2004, 10:56 PM

cpt. taylor of the eclipse cpt. taylor of the eclipse is offline
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Default Re: Working on a Fuel MOD

i have an idea.

your thrust does not have to be constant to maintain speed in space.

your fuel pods could be an accelorant used by your afterburners to produce thust
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