Re: Damage.txt
That would be great, but would require a bunch of hardcode changes.
I would love it.
You should have all components & generator abilities with a type of "armor", to make the weapon damage %'s simpler.
Ie.
Damage type := Bullet
armor type 1 := flesh
armor effect 1 := 100%
armor type 2 := kevlar
armor effect 2 := 30%
armor type 3 := unphased energy shield
armor effect 3 := 1%
We could add all sorts of cool stuff, like "disruption shields" which only block seekers & torpedoes & rammings, but are penetrated by all beam weapons.
You could make a crazy component that is skipped by all weapons, so it is _always_ the Last component on your ship to be destroyed.
[This message has been edited by suicide_junkie (edited 17 April 2001).]
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