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  #1  
Old April 17th, 2001, 03:12 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Damage.txt

That would be great, but would require a bunch of hardcode changes.

I would love it.

You should have all components & generator abilities with a type of "armor", to make the weapon damage %'s simpler.

Ie.
Damage type := Bullet
armor type 1 := flesh
armor effect 1 := 100%
armor type 2 := kevlar
armor effect 2 := 30%
armor type 3 := unphased energy shield
armor effect 3 := 1%

We could add all sorts of cool stuff, like "disruption shields" which only block seekers & torpedoes & rammings, but are penetrated by all beam weapons.

You could make a crazy component that is skipped by all weapons, so it is _always_ the Last component on your ship to be destroyed.

[This message has been edited by suicide_junkie (edited 17 April 2001).]
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Old April 17th, 2001, 03:38 AM

Trachmyr Trachmyr is offline
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Default Re: Damage.txt

Actually you could use the "General Group" (i.e., Weapons, Engines, Vehicle Control) that already exist for the diffrent componet types... and have default values in case of an armor/damage that isn't listed (and if MM adds this, all types would be default... until we mod them)

As for the file structure, I was thinking like this:

Defense Type:= Armor (Standard)
Number of entries:= 8
Default:= 100%
Particle:= 100%
Dense:= 200%
Phased:= 100%
Explosive:= 100%
Tachyon:= 100%
Shard:= Ignore
Depleter:= Ignore

Defense Type:= Shields (Standard)
Number of entries:= 8
Default:= 100%
Particle:= 100%
Dense:= 100%
Phased:= Ignore
Explosive:= 50%
Tachyon:= 400%
Shard:= 100%
Depleter:= 100%

Defense Type:= Componets (Default)
Number of entries:= 8
Default:= 100%
Particle:= 100%
Dense:= 50%
Phased:= 100%
Explosive:= 200%
Tachyon:= 100%
Shard:= 100%
Depleter:= 0%

etc.

[This message has been edited by Trachmyr (edited 17 April 2001).]
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