Thread: Depopulation
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Old September 25th, 2003, 09:02 PM

licker licker is offline
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Default Re: Depopulation

[quote]Originally posted by Kristoffer O:
[quote]Yes, we could implement some ways to keep people from crowding a few well defended provinces. I have an idea right now on how it might work, but it will change the game and the balance a bit so for the time being it will not be implemented. I actually like the idea of moving populations, but the micromanagement involved would be the opposite of what we try to do with the taxing/patrolling. We don't want micromanagement to be a means to victory.

I agree that micro should be avoided like the plague, however, if some action is uncommon enough, then making if micro is probably ok. Anyway, my suggestion would be to allow for the player to 'mark' provinces for immigration. I would imagine this working by having an extra box or check on the province info screen where the player could set a certain amount of cash to encourage people to migrate there. So you wouldn't gain any population to your entire kingdom, but you would be able to pursuade your citizens to move around some. As I envision it, the money would have to be paid every turn, and there would be no gaurentee that anyone would actually move. I don't know how, or even if, migration is handled in Dom2, but it would be an interesting addition... add some effects that allow you to 'encourage' enemy pretenders population to move to your border provinces, and you have a new way of fighting your enemies with gold rather than magic

[ September 25, 2003, 20:02: Message edited by: licker ]
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