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September 25th, 2003, 09:02 PM
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Re: Depopulation
[quote]Originally posted by Kristoffer O:
[quote]Yes, we could implement some ways to keep people from crowding a few well defended provinces. I have an idea right now on how it might work, but it will change the game and the balance a bit so for the time being it will not be implemented. I actually like the idea of moving populations, but the micromanagement involved would be the opposite of what we try to do with the taxing/patrolling. We don't want micromanagement to be a means to victory.
I agree that micro should be avoided like the plague, however, if some action is uncommon enough, then making if micro is probably ok. Anyway, my suggestion would be to allow for the player to 'mark' provinces for immigration. I would imagine this working by having an extra box or check on the province info screen where the player could set a certain amount of cash to encourage people to migrate there. So you wouldn't gain any population to your entire kingdom, but you would be able to pursuade your citizens to move around some. As I envision it, the money would have to be paid every turn, and there would be no gaurentee that anyone would actually move. I don't know how, or even if, migration is handled in Dom2, but it would be an interesting addition... add some effects that allow you to 'encourage' enemy pretenders population to move to your border provinces, and you have a new way of fighting your enemies with gold rather than magic
[ September 25, 2003, 20:02: Message edited by: licker ]
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September 25th, 2003, 09:10 PM
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Lieutenant General
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Re: Depopulation
There can be also some sort of spell that will bring people from parallel universe or another world (Dimensional Gate or something like it). Of course war is always destructive on population but population is always finding its own way of survival too, so it may be easy to kill some of the population but to kill all population is a bit too much and unrealistic. Heck, in our own history towns and villages have been razed to the ground and there always would be survivors. So I think that, at the moment, rate of population destruction is way off scales.
Lower taxes would probably lead to more babies  and that would lead to more population. So it would help population growth just not instantly. As it is now, lower taxes have no effect at all on population.
I guess I vote for population instead of Death.
[ September 25, 2003, 20:14: Message edited by: Daynarr ]
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September 25th, 2003, 09:22 PM
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Re: Depopulation
Quote:
Originally posted by licker:
I agree that micro should be avoided like the plague, however, if some action is uncommon enough, then making if micro is probably ok. Anyway, my suggestion would be to allow for the player to 'mark' provinces for immigration. I would imagine this working by having an extra box or check on the province info screen where the player could set a certain amount of cash to encourage people to migrate there. So you wouldn't gain any population to your entire kingdom, but you would be able to pursuade your citizens to move around some. As I envision it, the money would have to be paid every turn, and there would be no gaurentee that anyone would actually move. I don't know how, or even if, migration is handled in Dom2, but it would be an interesting addition... add some effects that allow you to 'encourage' enemy pretenders population to move to your border provinces, and you have a new way of fighting your enemies with gold rather than magic
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I'm not overly enthusiastic about growing more pop in Dom2 to compensate for depopulation, but I think yours is a cute idea. Other options:
(1) The "marking" could be triggered by a ritual spell (thus needing a lab), and you could spend extra gems to slightly increase your chances of success.
(2) Preaching/religious dominance - if your dominion spreads into your adversary's territory, it seems logical the believers here should see an opportunity to migrate to the land which actively promotes their own faith.
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God does not play dice, He plays Dominions Albert von Ulm
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September 25th, 2003, 09:22 PM
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Re: Depopulation
And there are two additional good ways/spells to increase population:
- Spell that would reduce accidental deaths (good luck) among population, which would reduce death in province and thus increase population.
- Spell that will increase life span of population (Spell of long life maybe). That would also have immediate effect.
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September 25th, 2003, 09:33 PM
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Re: Depopulation
I still bring out my opinion that crossbreeding is the road to happiness and equality! Because of R'lyeh, the world is happier than before R'lyeh, because we have crossbreeding that can solve so many problems!
Yes, this is very, very OT and very, very weird and somewhat disturbing. But that doesn't change the fact that R'lyeh has Tentacle Boogeymen/Human Crossbreeds... 
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 25th, 2003, 09:34 PM
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Re: Depopulation
Quote:
Originally posted by Daynarr:
So I think that, at the moment, rate of population destruction is way off scales.
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Look at history... times of religious wars weren't kind on the common people. The Taiping Rebellion alone (which was triggered by a fanatic christian chinese) caused the death of 20 or 30 millions.
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God does not play dice, He plays Dominions Albert von Ulm
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September 25th, 2003, 09:39 PM
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Re: Depopulation
Is there no one that have tried to wish for population?
It does work.
[ September 25, 2003, 20:40: Message edited by: Kristoffer O ]
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