Re: What are your most wanted features in Doms II
"Loosing" is the gerund form of "to loose", as in "to let loose".
As for "losing", it could be defined in various ways. Ideally I'd like a list of setting for each group or leader, and for an entire army, which determines the way they decide when to retreat. As you say, this could vary from "when outnumbered by X degree", "when outmatched by X degree", "when wounded", "when seriously wounded". However that's a lot more control than is really needed, or than I would expect to get in Doms II.
What I think is missing and would be relatively easy to implement, though, would be one or two tactics not seen in Doms I, such as:
"Skirmish" (for light infantry and light cavalry and fliers, for instance - meaning to attack when and where the group has an advantage in range, numbers, or position which allows it to remain mostly out of reach of being greatly hurt in a counter-attack)
"Retreat if endangered" (simply retreat as if you had morale 9 or so - the complex mechanics are already there, but not the option to voluntarily avoid fighting until nearly dead - perhaps the best compromise in Doms I is "fight then flee", but that'll have you flee even if you're winning easily)
PvK
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