
October 7th, 2003, 04:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: The Random Map Generator and Maps
Quote:
Originally posted by Daynarr:
The map files are exactly the same format as they were in Dom 1 (TGA, or Targa). You can use maps made for Dom1, but you will need to delete colors in top-left corner for they have no purpose in Dom2 (they may cause game to generate province there). As far as I know, Dom2 supports much larger maps then Dom 1 so all maps need not be 800x600, in fact larger are preferred. Scripting files (.map) are different though with new commands and units so they need to be rewritten.
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Im interested in this since I make extensive use of randomly generated TGA and randomly generated
MAP files. Possibly a gimp or a ghost script could be created which would... just tihnking out loud here... replace the color string in the old format with a flat land color. Hmmm no that might create a really tiny water province? or would it create just a stream in some other province?
I suppose it could snag the color in position 17 and fill in bits 1-16 with that same color.
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