
October 3rd, 2003, 02:51 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: Curse...
Quote:
Originally posted by Zerger:
quote: Originally posted by PvK:
One idea might be to add a Remove Curse spell, but make it so expensive that it's only really desirable for roleplayers and pretenders
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This is the best suggestion so far! but Pretenders, combat ones at least, are the first Deux ex Machina you will find against you, and as early as turn 15 or so. Often you will be able to bring them down only by piling on them afflictions. If they are cursed, it is doable. If they have their curse removed, then it will be far more difficult.
Before asking for a remove curse, be sure to confront a Nataraja or an Ice Devil on rampage. When he will have harvested 500 kills (your units!) you will perhaps be happy to have curse and afflictions slowing him down.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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