Re: Damage Types: Pierce, Slash, and Crush
I do like the idea. In roleplaying games it is a nice feature that unfortunately slows down battles a bit. In computer games time is no problem.
I wouldn't mind seeing this feature in Dominions and we have given it some quick thougth. The main problem is that it would take a lot of data editing to implement. Above one thousand units and perhaps two hundred armors would need differentiated protection values and above three hundred weapons would need damage types.
Still, I do like the idea.
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