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Old May 7th, 2001, 04:41 PM
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Default Re: Opinions wanted on new tech (Pirate Mod)

quote:
I just wanted to tell you that 'if' you pick both pirate and nomad, some components come out double. There might be a way to avoid that. Concerning the generated AI's, was it done purposefully so that they start with no SpaceYard, or is that just a side effect?
The doubling is nessesary to give the small space yard to both Nomads and Pirates, but not Normals.

As for the generated AIs, they don't choose the advanced trait of "Normal", so they don't get any techs. The AIs would have to be altered to choose those techs, and I haven't touched the AIs in my mod.

PS: It dosen't matter to me whether you chose more than one trait, but don't expect everything to look right or be as challenging as it could be
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