.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #38  
Old May 7th, 2001, 04:41 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Opinions wanted on new tech (Pirate Mod)

quote:
I just wanted to tell you that 'if' you pick both pirate and nomad, some components come out double. There might be a way to avoid that. Concerning the generated AI's, was it done purposefully so that they start with no SpaceYard, or is that just a side effect?
The doubling is nessesary to give the small space yard to both Nomads and Pirates, but not Normals.

As for the generated AIs, they don't choose the advanced trait of "Normal", so they don't get any techs. The AIs would have to be altered to choose those techs, and I haven't touched the AIs in my mod.

PS: It dosen't matter to me whether you chose more than one trait, but don't expect everything to look right or be as challenging as it could be
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.