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Old January 14th, 2004, 07:56 AM
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Default Re: CherryMod Thread

New magic site:
Cliff of Legend. "Jump to test your faith in God"
Level: Air 2

Entering the site gives the commander and all his followers a 50% chance of becoming sacred, and a 50% chance of instant death... modified by the local dominion strength or luck scale, possibly. Only non-flying units can enter. Sacred units always survive.


The Forge of Masamune. "Enter to Reforge your Weapons"
Level: Earth 3

Earth mages may enter the site with troops. This gives the troops permanent "Weapons of Sharpness", though it only alters 1 unit per Earth level per turn.


The Sealed Mine
Level: Astral 2

This gold mine was immensly productive... until a shaft went a bit too deep, unsealing the temple of an extinct subterranian race, honoring long-forgotten gods. The race and their gods may rest, but whatever caused their demise still lurks within... and so it was sealed by powerful human mages in the ancient past.
Once discovered and unsealed, it produces 120 gold per turn, increases unrest by 10, and increases the local magic scale by 2. But periodically, horrors - or worse - will venture out...

-Cherry
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