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January 14th, 2004, 07:56 AM
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Major General
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Location: Crystal Tokyo
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Re: CherryMod Thread
New magic site:
Cliff of Legend. "Jump to test your faith in God"
Level: Air 2
Entering the site gives the commander and all his followers a 50% chance of becoming sacred, and a 50% chance of instant death... modified by the local dominion strength or luck scale, possibly. Only non-flying units can enter. Sacred units always survive.
The Forge of Masamune. "Enter to Reforge your Weapons"
Level: Earth 3
Earth mages may enter the site with troops. This gives the troops permanent "Weapons of Sharpness", though it only alters 1 unit per Earth level per turn.
The Sealed Mine
Level: Astral 2
This gold mine was immensly productive... until a shaft went a bit too deep, unsealing the temple of an extinct subterranian race, honoring long-forgotten gods. The race and their gods may rest, but whatever caused their demise still lurks within... and so it was sealed by powerful human mages in the ancient past.
Once discovered and unsealed, it produces 120 gold per turn, increases unrest by 10, and increases the local magic scale by 2. But periodically, horrors - or worse - will venture out...
-Cherry
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January 14th, 2004, 08:01 AM
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Major General
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Re: CherryMod Thread
Quote:
Originally posted by Arralen:
Now we set a "base growth" and a "maximum population factor". This means the pop may grow with a growth/death scale of "0" with diminishing returns as soon as the actual number exceeds the standard size, until the numbers is the "pop factor" times the "standard pop size", when growth stops.
So a growth +3 will get you people faster, but not more in the (very) long run - pop will not grow endlessly.
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Yep! Sort of like... oh... Master of Orion or Stars! That would make the game's population dynamics much more palatable to me=)
Quote:
And you'll need "Death 1" to stop man from "being fruitful and rapidly multiplying" .. think this is much more realistic, and might even work better with the current game mechanics
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Exactly. The devs must be pretty religious... in Dominions people can't even reproduce without a God's influence
P.S. Would you mind making your equation 2 or 3 lines instead of 1? It makes the screen scroll horizontally as is=)
-Cherry
[ January 14, 2004, 06:02: Message edited by: Saber Cherry ]
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January 14th, 2004, 08:03 AM
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Corporal
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Re: CherryMod Thread
Quote:
Originally posted by Saber Cherry:
New magic site:
Cliff of Legend. "Jump to test your faith in God"
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/bud 
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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January 14th, 2004, 08:18 AM
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Re: CherryMod Thread
Just a side note.
There are plenty of historical and religous references of polythestic gods that are related to 'misfortune' or bad luck that people gave an offering to keep them at bay (or even just spirits).
We have a Lady of Fortune, why not a Lady of Misfortune? (For the D&D Forgotten Realms crew, Black Bess type)
I know its kind of crazy with our current standings of bad events, but maybe the Mistress of Misfortune would be something that could be looked into 
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January 14th, 2004, 08:19 AM
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Major General
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Re: CherryMod Thread
Quote:
Originally posted by Zen:
We have a Lady of Fortune, why not a Lady of Misfortune?
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As long as it was stealthy... 
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January 14th, 2004, 08:52 AM
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Re: CherryMod Thread
The Farm of Onion. "Fragrant, Sweet, Delicious and...atishooooooo!"
Level: Air 2
Entering the site gives the commander and all his followers a 50% chance heal they disease.
15% his troops will plagued by "Fright" -- Morale-4.(oh,not a battle fright...we may call it 'onion fright'  )
This site also provides 50 food supplies.
[ January 14, 2004, 06:56: Message edited by: void ]
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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January 16th, 2004, 08:19 PM
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Major General
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Re: CherryMod Thread
New Magic Site:
Library of Elemental Magic
"Enter to Study Magic"
Level: Fire 3 (Ideally, L-3 in any elemental path)
Any mage may enter. Every turn studying gives a slight chance of raising the mage's level in each elemental path, equal to 2.5/(empowerment cost). So, for example, a 0-Earth 1-Air 2-Fire 3-Water mage studying would have (each turn) a 5% chance of boosting Earth by 1, 8.3% for Air, 5.6% chance for Fire, and 4.2% for Water, and gain roughly .23 magic skill per turn. A theoretical level 4,4,4,4 mage would advance at a much slower .13/turn, or about 7.5 turns per advance (he'd have much better things to do).
New Magic Site:
Library of Sorcery
"Enter to Study Magic"
Level: Death 3 (Ideally, L-3 in any elemental path)
Any mage may enter. Every turn studying gives a slight chance of raising the mage's level in each sorcery path, equal to 2.5/(empowerment cost). So, for example, a 0-Astral 1-Nature 2-Death 3-Blood mage studying would have (each turn) a 5% chance of boosting Astral by 1, 8.3% for Nature, 5.6% chance for Death, and 4.2% for Blood, and gain roughly .23 magic skill per turn. A theoretical level 4,4,4,4 mage would advance at a much slower .13/turn, or about 7.5 turns per advance (he'd have much better things to do).
New Magic Site:
Great Library
Level: Astral 0
Provides a free lab.
Decreases unrest by 5.
Mages flock to the great library to peruse the unique tomes. Any mage researching in this province gets a +3 research bonus, independant of the drain scale. However, not all ancient secrets are meant to be learned, and there is a slight risk (8%) of becoming horror-marked while studying... Also, mages like their peace and quiet, and have been known to turn local agitators into frogs, which reduces unrest somewhat.
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