Re: Wow. Paralyze is the Super combatant killer!
yeah I think that the main problem about paralize is that its done for the entire battlefield session
with an army of blessed knights (20 mr) only 3 survived the initial paralyse attempt (all where still alive but paralysed)
after 4 turns, only 2,
and after 6 or 7 turns, only 1
I won the battle cause they couldn't kill my knights even paralysed (too high protection I imagine)
there should be a turn limit I think,
the paralyse effect is WAY too long
paralyse isn't equal BUT is nearly equal to an instant death (a unit that does nothing is in 80-90% case a dead unit),
so with a super rate of success Vs high MR, paralysation is a superweapon available from start to R'lyeh
I'm ok about that but it should be tempered a little (like a reduced duration OR the possibility to un-paralyse something with a specific spell)
Or another possibility would be that once paralysed the unit should do an Mr save (with a decreasing penalty) turn(the mr save would allow in case of success to liberate the unit from paralysation):
example :
- unit MR 20
**turn 1 : paralysed
**turn 2 : this paralysed unit does another mr save for the same paralysation effect with (for example) a penalty of 10
**turn 3 : mr save with penalty of 9 ....
that's only an idea I think of
edit : the only work-around I found against paralysation effects is having a gigantic mass of low units (but still not too weak)so that paralysation doesn't seem important vs the number
but if I can have a bigger army, R'lyeh could have more illithids too ...
[ January 01, 2004, 04:26: Message edited by: Whismerhill ]
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