View Single Post
  #35  
Old January 1st, 2004, 06:16 AM
Whismerhill's Avatar

Whismerhill Whismerhill is offline
Corporal
 
Join Date: Nov 2003
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Whismerhill is on a distinguished road
Default Re: Wow. Paralyze is the Super combatant killer!

yeah I think that the main problem about paralize is that its done for the entire battlefield session
with an army of blessed knights (20 mr) only 3 survived the initial paralyse attempt (all where still alive but paralysed)
after 4 turns, only 2,
and after 6 or 7 turns, only 1

I won the battle cause they couldn't kill my knights even paralysed (too high protection I imagine)

there should be a turn limit I think,
the paralyse effect is WAY too long

paralyse isn't equal BUT is nearly equal to an instant death (a unit that does nothing is in 80-90% case a dead unit),
so with a super rate of success Vs high MR, paralysation is a superweapon available from start to R'lyeh

I'm ok about that but it should be tempered a little (like a reduced duration OR the possibility to un-paralyse something with a specific spell)
Or another possibility would be that once paralysed the unit should do an Mr save (with a decreasing penalty) turn(the mr save would allow in case of success to liberate the unit from paralysation):
example :
- unit MR 20
**turn 1 : paralysed
**turn 2 : this paralysed unit does another mr save for the same paralysation effect with (for example) a penalty of 10
**turn 3 : mr save with penalty of 9 ....

that's only an idea I think of


edit : the only work-around I found against paralysation effects is having a gigantic mass of low units (but still not too weak)so that paralysation doesn't seem important vs the number

but if I can have a bigger army, R'lyeh could have more illithids too ...

[ January 01, 2004, 04:26: Message edited by: Whismerhill ]
Reply With Quote