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January 1st, 2004, 06:16 AM
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Corporal
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Re: Wow. Paralyze is the Super combatant killer!
yeah I think that the main problem about paralize is that its done for the entire battlefield session
with an army of blessed knights (20 mr) only 3 survived the initial paralyse attempt (all where still alive but paralysed)
after 4 turns, only 2,
and after 6 or 7 turns, only 1
I won the battle cause they couldn't kill my knights even paralysed (too high protection I imagine)
there should be a turn limit I think,
the paralyse effect is WAY too long
paralyse isn't equal BUT is nearly equal to an instant death (a unit that does nothing is in 80-90% case a dead unit),
so with a super rate of success Vs high MR, paralysation is a superweapon available from start to R'lyeh
I'm ok about that but it should be tempered a little (like a reduced duration OR the possibility to un-paralyse something with a specific spell)
Or another possibility would be that once paralysed the unit should do an Mr save (with a decreasing penalty) turn(the mr save would allow in case of success to liberate the unit from paralysation):
example :
- unit MR 20
**turn 1 : paralysed
**turn 2 : this paralysed unit does another mr save for the same paralysation effect with (for example) a penalty of 10
**turn 3 : mr save with penalty of 9 ....
that's only an idea I think of
edit : the only work-around I found against paralysation effects is having a gigantic mass of low units (but still not too weak)so that paralysation doesn't seem important vs the number
but if I can have a bigger army, R'lyeh could have more illithids too ...
[ January 01, 2004, 04:26: Message edited by: Whismerhill ]
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January 1st, 2004, 12:42 PM
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Re: Wow. Paralyze is the Super combatant killer!
Illithids are very expensive and mind bLast is less effective than the paralyze spell. It often takes several tries even with basic low MR soldiers.
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January 1st, 2004, 04:05 PM
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Corporal
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Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by Teraswaerto:
Illithids are very expensive and mind bLast is less effective than the paralyze spell. It often takes several tries even with basic low MR soldiers.
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that's certainly true
but who cares about success rate when you have an average of 60 - 70 mind bLast cast every turn (about 40 illithids & quickness for some)
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January 1st, 2004, 04:31 PM
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Re: Wow. Paralyze is the Super combatant killer!
Quote:
Originally posted by Whismerhill:
quote: Originally posted by Teraswaerto:
Illithids are very expensive and mind bLast is less effective than the paralyze spell. It often takes several tries even with basic low MR soldiers.
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that's certainly true
but who cares about success rate when you have an average of 60 - 70 mind bLast cast every turn (about 40 illithids & quickness for some) That have cost 2000 to train with an upkeep of 133 every turn. They have to be deadly to be worth the cost.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 2nd, 2004, 03:42 AM
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Re: Wow. Paralyze is the Super combatant killer!
something amusing : I actually found out
that a paralysed unit (vampire simple unit for instance) will move to evade trampling !!!!!
LOL that's really funny to see those mindless atlantians running for a single paralysed vampire ! 
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January 2nd, 2004, 10:15 AM
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Corporal
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Re: Wow. Paralyze is the Super combatant killer!
Hi,
I've seen numerous pretenders (including my own, once) go down from paralyze and I've never seen one wake up once zapped. I've also never seen any of the larger summons, either.
Ciao,
V'ger gone
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January 3rd, 2004, 07:45 AM
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Major General
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Re: Wow. Paralyze is the Super combatant killer!
Paralyze spell recovery does seem difficult, read: better hope your other units win the battle.
On the other hand, it's not THAT reliable. I've seen quite a few mage/priests try to paralyze the Lord of the Hunt (MR 18) and generally fail. And when the Marignon mage/priests tried to paralyze my Behemoths (MR 13 base, +1 from drain scale), the success rate seemed to be pretty low.
(Heh. Even with 2 Behemoths paralyzed during the battle, I had 26 more... Messy battle; ~50-strong Ulm province defense, with some additional Black Knights and just-in-time reinforcement of a Bane Lord with some 35 Vine Ogres, and 28 Behemoths, versus ~250 Marignon troopers and 12 commanders. Trample trample trample. The behemoths were expensive in gems and mage-turns, but an impressive and very very deadly sight.)
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