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Old January 13th, 2004, 12:17 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Luck/Order scales after 2.06 Patch

I'm suffering from hay fever so my brain is not working particularily well but here is my two cents (I'll spend a dollar later):

As I remember the old system was order adjusted event frequency by +-10% and luck adjusted the likelyhood of a good/bad event by +-10%.

Turmoil3/luck3 - nothing has changed has it? You get +30% on event frequency and +30% on likelyhood they are good.

Misfortune3/order3 - you now have the normal chance of events instead of -30% and there is a modifier of+30% on the chance they will be bad. Eeeck. I got hit by an earthquake second or third turn with Mictlan Last night and I didn't like it. This is not the sort of thing I want to increase the likelyhood for MP so I'm wary of this choice. Over an empire it could be disastrous and I'm not sure tests on one province mean very much because of this.

Order3/luck0 - chance of events has gone up by+15% as orders event supression has become less effective. Weaker than it used to be but more likely to be chosen.

Order0/luck3 - this has got heaps better with an extra +15% chance of events.

Order3/luck3 - this has got better but it still doesn't appeal much due to the cost and order working against the luck.

Of course more subtle options exist but thats a useful bunch to look at.

Cheap order options have got weaker, order0+ and luck stronger (should be its expensive), and turmoil/luck stayed the same. In general I think we can safely say that races in general have got weaker and so the ones who have stayed the same have got better.

Not what I was hoping for but its more balenced. I had already accepted that my order based dual bless effects races, milking misfortune for free points, were history (one or two of the best might survive without misfortune) so thats not to sad. I'm a bit dissapointed that turmoil/luck races haven't had more of a boost as I was hoping for more possibilities there to make up the loses. I'm not sure we have gained as much as we have lost in terms of race design options. Still need to have a better look.

I never felt returning to the old scales was THE answer but it could be part of the answer if high luck could guard you from devesating events - at least in your capital.

Cheers

Keir

[ January 13, 2004, 00:08: Message edited by: Keir Maxwell ]
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