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Old January 23rd, 2004, 11:35 AM

General Tacticus General Tacticus is offline
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Default Re: Improving the Arena Death Match event

Quote:
Originally posted by Zen:
Alright. I'm trying to understand the argument of "Much more reward for the risk"

You get a weapon and can't change it out yes. But winning the Event gets you.

Quickness (the best 'ability' out there)
and 4 Stars of Experience (if they started with none) and a good percentage of the time a place in the HoF (if they were not in it already) so a HoF ability.

That is +4 Att, +4 Def, +4 Prec ...

I don't know if I want an event that has a reward so good that if I don't throw my pretender at it, that I have drastically weakened my position. As it is, the winner can pick an already decent supercombatant and put him in the Arena and have him come out even better and potentially much harder to kill.

If he had Sacred, or Always Blessed (like a Prophet) even better, but I don't think a big pile of gems or gold would be an answer for it.
Well, for a start, that weapon is stuck on your commander, and replaces anything he might already have. It also forces you to go into the next arena.

But the real reason I never send anyone is that to win, you have to beat the AI's favorite SC. And I play at impossible, which means they have had extra design points to build them, and there are 16 of them to beat. Believe me, nothing short of a very well designed SC (or a very, very lucky, tough prophet that gets only fight against banishable pretenders) is going to win against them, and usually I don't have one on hand (I don't use SC pretenders). Even if I did, he'd have to be decked in something as good or better than the trident, and he could make xp (and kills) quite easily with no risk on the battlefields....
Anyway, I don't even have to send him to see most of the AIs SC die : there can be only one winner

Of course, that's solo play against 16 impossible AI's. I am sure MP play against two human opponents (or easy AIs) is far different.

I send the best (unequipped) commander I can spare. Usually the nation equivalent of a Knight, who can sometimes get the drop against a powering up SC and kill him. But I have never come even close to winning.

The reward is good, yes. But to have a fair chance of winning I have to risk a lot more. The reward is just nor worth it...
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