Re: Order +3 Luck -3 : still a no-brainer
What your boys are missing in this discussion entirely is the following:
code:
10.6 #eventisrare <percent>
Random events are divided into two categories, common and rare.
This value is the chance of a random event to be a rare one.
Default is 15.
So it looks to me that the game-breaker events should only have 15% per event to occure at all. Than again what I've seen myself from games with Luck=0 (or worse) suggest that at least some of them may not be correctly flagged as "rare" ??
Anyone for a test with Turmoil=3, Luck=-3, "#eventisrare 0" to tell us which events did/didn't show up??
Would do it myself but I'm busy today ...
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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