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  #1  
Old January 25th, 2004, 09:48 AM
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Default Re: Order +3 Luck -3 : still a no-brainer

What your boys are missing in this discussion entirely is the following:

code:
10.6 #eventisrare <percent>
Random events are divided into two categories, common and rare.
This value is the chance of a random event to be a rare one.
Default is 15.

So it looks to me that the game-breaker events should only have 15% per event to occure at all. Than again what I've seen myself from games with Luck=0 (or worse) suggest that at least some of them may not be correctly flagged as "rare" ??

Anyone for a test with Turmoil=3, Luck=-3, "#eventisrare 0" to tell us which events did/didn't show up??

Would do it myself but I'm busy today ...

A.
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  #2  
Old January 25th, 2004, 09:59 AM
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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Norfleet:
A few gems here and there, some useless units in the middle of nowhere to increase your upkeep costs until you get them killed (which isn't a good thing!), and othersuch. Nothing great.
Getting 1500 gold and level 6 magic item(s) early is pretty great. Yeah, it doesn't happen every time, but luck is luck, it's supposed to be unpredictable. I think that limiting the worst events to negative luck scales would be enough.
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Old January 25th, 2004, 01:33 PM

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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Teraswaerto:
quote:
Originally posted by Nagot Gick Fel:

OTOH Luck+3 without Order is still a good recipe for catastrophic outcomes. Plagues events that kill 50+% of your capital's pop shouldn't occur with Luck+3. And even then, they should be restricted to dominions of Death.
Death scale hardly needs to be made less desirable. Limited to misfortune would be far better.
Requires growth-0 or below, misfortune-1 or below?

I'd like to see a list of all disastrous events, and write a suggested list of scale requirements for all of them. All - yes, I mean all - the mass-kill events would require luck-0 or below. That would make luck dominions really worth something - although you could still get some bad events, maybe even seriously bad ones like invasions, you couldn't get your home province permanently crippled as long as you have dominion there and nobody is casting Baleful Star on you or something like that.

Turmoil/luck costs you a LOT of gold compared to order/misfortune, and you get some minor good events and about the same chance of disasters (or possibly more). Let luck rule out the major disasters, and turmoil/luck will get you disaster protection and some minor good events - it would at least be viable for nations that have required turmoil (Spring&Autumn, Barbarian Kings) or luck (Tuatha), or benefit extra from turmoil or luck (standard Pangaea).

Maybe some more good events would be nice too. "An itinerant healer cured all battle afflictions from your troops in (province)" would be a nice one. Or how about "A mysterious power removed curses from your troops in (province)"? Something that you can't predictably get from anything else, but you can occasionally get it by luck.

And how about, instead of/in addition to militia randomly joining you, useful commanders randomly joining you? Few people would turn up their nose at a free Sage, let alone an adept of any metal order or most other indy mages.

You occasionally get free sites with Luck - but they're always mines that give minor gold or resource bonuses. Why not allow any level 1 site (or possibly only those without harmful effects) to appear - discovered - for free? Or even level 2 sites, rarely, in a sufficiently strong luck and/or magic dominion?
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Old January 25th, 2004, 07:01 PM
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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Teraswaerto:
quote:
Originally posted by Nagot Gick Fel:

OTOH Luck+3 without Order is still a good recipe for catastrophic outcomes. Plagues events that kill 50+% of your capital's pop shouldn't occur with Luck+3. And even then, they should be restricted to dominions of Death.
Death scale hardly needs to be made less desirable. Limited to misfortune would be far better.
That wouldn't make death scale less desirable, since plagues can already happen in a death dominion. And as it is now, I don't find death scale particularly bad.

The point is to make growth scale more desirable, especially if you play a theme that requires a bit of turmoil. I'm trying to make Diabolical Faith viable in MP, and unless I pick a Lady of Fortune for my pretender, it seems I can't get more than ~15k pop in my capital by turn 40 with turmoil+1, growth+1 and luck+3.

Now if someone knows that plagues can't happen with growth +2 ot +3, please tell me - I'd really like to know.

[ January 25, 2004, 17:01: Message edited by: Nagot Gick Fel ]
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Old January 25th, 2004, 07:05 PM
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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Chris Byler:
You occasionally get free sites with Luck - but they're always mines that give minor gold or resource bonuses. Why not allow any level 1 site (or possibly only those without harmful effects) to appear - discovered - for free?
There's already a site like this - a Deep Cave or something that nets you 1 earth gem/turn.
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Old January 25th, 2004, 07:49 PM
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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Teraswaerto:
quote:
Originally posted by Nagot Gick Fel:

OTOH Luck+3 without Order is still a good recipe for catastrophic outcomes. Plagues events that kill 50+% of your capital's pop shouldn't occur with Luck+3. And even then, they should be restricted to dominions of Death.
Death scale hardly needs to be made less desirable. Limited to misfortune would be far better.
That wouldn't make death scale less desirable, since plagues can already happen in a death dominion. And as it is now, I don't find death scale particularly bad.


If not having death scale would make one immune to plagues, surely it would make people less likely to take death? Death makes supply harder and reduces population. Seems pretty bad to me, though I guess less so in a short game.
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Old January 25th, 2004, 08:32 PM
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Default Re: Order +3 Luck -3 : still a no-brainer

Quote:
Originally posted by Teraswaerto:
If not having death scale would make one immune to plagues, surely it would make people less likely to take death?
Well, since it seems I can't grow pop when events are aplenty, I'm not even considering buying a growth scale with turmoil+something/luck+3 (I default to death+1 now). If I pick a positive growth scale I can accept lossing 3%, or even 1/5th (emigration due to turmoil) of the pop in my capital with these turmoil/luck settings, but surely not 50+% due a plague event! That's a problem that needs to be fixed. Plagues make sense with a death scale and I've no problem with it - I got what I paid (or actually didn't pay) for.

Quote:
Death makes supply harder and reduces population. Seems pretty bad to me, though I guess less so in a short game.
It's bad yes, but it gives you lots of design points, and if you buy order+3 with those your pop losses to bad events are extremely rare. Seems quite a bargain to me. I certainly lose way less pop with order+3/death+1/misfortune+3 than with turmoil+1/growth+1/luck+3, and it costs 200 less design points and makes you more rich to boot!
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