Thread: Item wish list?
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Old May 20th, 2004, 06:39 PM

Cohen Cohen is offline
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Default Re: Item wish list?

Well I'd wish for a:

A magic mace/MornStar that can destroy enemy armor/shield: even magic one, even artifact.

A similar special sword to broke/disarm enemy leader, even with magical weapon(s).

Gem of Tactics: this item would grant enhanced tactics, allowing:
-if you're moving away and an enemy army gets in your province, you move away before the enemy enter avoiding the battle.
- The opposite if you enter the enemy land and enemy is moving elsewhere.
-If 2 nations or more are attacking Indies, of themselves in the same province, your army will have the Last battle (so it's less tired than other).
The gem will work for all the stack of leaders in the province, assuming the gem owner is the comanding general of the army group.

Book of Ambushes:
This book explain how to ambush enemies and withdraw. Your troops will retreat even in enemy territory, and keeping them toghether. This works only if you're hiding capable.

Book of Strategy:
This book allow you to retreat always in a single army into a your province, avoiding the spreading effect.

Sword of Eternity (unique, you don't lose it when you die in your dominion and appears in your lab):
Gives immortal attribute.

Soul Sword (unique):
Sword with good stats, capable of *killing* immortal ones too. It should be nice if prevents regeneration too.

Steeds:
Put on the feet place ... various type of steed, to provide your leaders a mount. This could be a pegasus, a lava horse for abysyans, and so on ... the forge cost could be considerer a training cost in such a skilled creature.

Crusader Helmet (difficult to forge, const 6 fire and astral and if possible the character forging should be a priest too): Heavy protecting helmet adding +1 to holy skill. Should have Enc 2 or 3.


I agree with more helmets, and more footwear. At least 1 item for spell path (ie: a boot with fire requirements)
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