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Old February 11th, 2004, 08:47 AM
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Default Re: MOD: Pangaea standard theme wth. usable Satyrs

Minotaurs are really not scary... in the default game they have low HP (compared to what I'd expect from Greek mythology), super-low attack and defense, and only a battleaxe that never hits.

They probably - OK, certainly - would be scary if they got "Fear"=) Even a lesser fear, like fear -2, might be nice if it hit everyone they trampled.

But conceptually, I dislike giving minotaurs fear. Instead... giving them "gore" and additional attack and defense might be useful... I don't see any reason why they should fight below the level of militia.

Then there's the fact that they cost more than Jotuns, but are smaller and weaker. They should either cost less than Jotuns or go to size 4, which would make trample effective.

The data:

C:\Projects\Java\Dominions>java Unit pan.war.minotaur jo.axeman

Pan War Minotaur (Base creature: Pan War Minotaur)
Official Name: War Minotaur
Nation: Pan

HP: 25 Str: 16
Prot: 13 Att: 8
Mrl: 13 Def: 7
Mrst: 11 Prec: 8
Enc: 5 AP: 13

Trample, Berserker 4

Weapons: Battleaxe
Items: Bronze Cuirass, Helmet

Gold: 40 Res: 46

*********************************

JO Axeman (Base creature: JO Soldier)
Official Name: Jotun Axeman
Nation: JO

HP: 30 Str: 20
Prot: 18 Att: 10
Mrl: 12 Def: 9
Mrst: 12 Prec: 10
Enc: 6 AP: 12

Resistances:

Fire: 0 Cold: 100
Shock: 0 Poison: 0

Weapons: Jotun Axe
Items: Chain Mail Hauberk, Helmet, Round Shield

Gold: 30 Res: 32

*********************************

(output changed to reflect reality).

As you can see, the war minotaur is WAY more costly and WAY worse. Moving the minotaurs up to size 4, 32 HP, 11 attack and 9 defense, 19 strength... and maybe 45-50 gold... would make them worth building. Possibly. If they're still bad, increasing natural protection to 6 or giving a gore or hoof attack would resolve it.

-Cherry

[ February 11, 2004, 06:50: Message edited by: Saber Cherry ]
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