quote:
Originally posted by dogscoff:
Interesting. Not much good for SE though, sinc once the map is generated you *still* have the problem of how to manipulate it all in memory.
You don't store anything in memory. You store everything in a database. Your only limits are the limits of the database system. My unfinished 4X space game uses a database to allow thousands of systems and dozens of AI players. Alpha Centauri is supposed to be a database based game. The technology has existed for years.
Also, a short is always 16-bits in C. The size of an int is dependent on the compiler.