
February 23rd, 2004, 07:33 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: My question thread
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Originally posted by splooger:
[QB]What effect does fatigue have on units? It doesn't seem to do anything to a unit's behavior. Spellcasters still cast spells even when their fatigue exceed 100 from what I can tell.
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Every 10 points of fatigue reduces a unit's defense by 1, every 20 reduces their attack by 1. High fatigue gives a chance for any attack against the unit to be armour piercing as outlined in the manual. At 100 fatigue a unit becomes unconscious and immobilized. With fatigue at 100 or above a unit regains 5 fatigue points a turn. This is why mages will still be able to cast spells that put them above 100 fatigue when they go back down below 100 fatigue.
Quote:
What do the cross-like icons on the left side of the hero hall of fame chart signify?
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They signify the number of times that the commander has died.
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