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				February 23rd, 2004, 07:33 PM
			
			
			
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					Join Date: Nov 2000 
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				 Re: My question thread 
 
	Every 10 points of fatigue reduces a unit's defense by 1, every 20 reduces their attack by 1.  High fatigue gives a chance for any attack against the unit to be armour piercing as outlined in the manual.  At 100 fatigue a unit becomes unconscious and immobilized.  With fatigue at 100 or above a unit regains 5 fatigue points a turn.  This is why mages will still be able to cast spells that put them above 100 fatigue when they go back down below 100 fatigue.Quote: 
	
		| Originally posted by splooger: [QB]What effect does fatigue have on units?  It doesn't seem to do anything to a unit's behavior.  Spellcasters still cast spells even when their fatigue exceed 100 from what I can tell.
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	They signify the number of times that the commander has died.Quote: 
	
		| What do the cross-like icons on the left side of the hero hall of fame chart signify? |  |