Re: Paralyzed Units on the Battlefield at Turn 50
My "other result": (a couple options, actually)
A) Increase the encumbrance of all defenders by 5(or whatever), then run another 50 rounds. The defenders can kill the paralyzed attacker, or drop from exhaustion.
B) There's a killing chill in the night wind... Everyone loses one hit point a turn, until only one side is left alive.
C) Unparalyze everyone, increase everyone's encumbrance by 5 (tired), disable all magics (or hit the battlefield with a dispel every turn), and start again from that point.
|