
February 26th, 2004, 12:23 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: national armies?
Quote:
Originally posted by Arryn:
Which is what Paradox did with HoI, for example. IMO, the only thing that makes HoI remotely worth playing is the fan-made tweaks to the AI, since Paradox has no clue how to code a decent one.
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The fact that Paradox provides the tools that allows dedicated modders with lots of time on their hands to build better AIs than the stock AI they ship games with through an open AI architecture, and that they add new AI commands in patches to support new ideas that have come up years after the release of their games, proves that Paradox has no clue on how to code a decent AI!?!?
No modder could have made HOI use fronts intelligently if the HOI AI programming did not have support for the concept of fronts.
Say rather that there is rather more time to write and test AIs amongst the dozens of modders and thousands of happy players, than the ~7 man development team and beta testers have during each 12 month development cycle.
...But I digress. I certainly quite agree that if AI variables were exported for players to tweak, there would most likely arise a more competent AI. It would be strange were it otherwise, as the amount of time that players can spend on actually PLAYING and TESTING always outweighs the time developers can manifold.
[ February 26, 2004, 07:19: Message edited by: Peter Ebbesen ]
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