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  #1  
Old February 26th, 2004, 12:23 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: national armies?

Quote:
Originally posted by Arryn:
Which is what Paradox did with HoI, for example. IMO, the only thing that makes HoI remotely worth playing is the fan-made tweaks to the AI, since Paradox has no clue how to code a decent one.
The fact that Paradox provides the tools that allows dedicated modders with lots of time on their hands to build better AIs than the stock AI they ship games with through an open AI architecture, and that they add new AI commands in patches to support new ideas that have come up years after the release of their games, proves that Paradox has no clue on how to code a decent AI!?!?

No modder could have made HOI use fronts intelligently if the HOI AI programming did not have support for the concept of fronts.

Say rather that there is rather more time to write and test AIs amongst the dozens of modders and thousands of happy players, than the ~7 man development team and beta testers have during each 12 month development cycle.


...But I digress. I certainly quite agree that if AI variables were exported for players to tweak, there would most likely arise a more competent AI. It would be strange were it otherwise, as the amount of time that players can spend on actually PLAYING and TESTING always outweighs the time developers can manifold.

[ February 26, 2004, 07:19: Message edited by: Peter Ebbesen ]
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  #2  
Old February 26th, 2004, 03:46 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: national armies?

Personally I would love the idea of player scripted AIs. There are some old threads here discussing possibilities. The defensive one, the diplomatic one, the barbarian horde, the reource collector, the magic researcher, the insane one which every 10 turns randomly selects from the list... The problem is that the game has to be written from the beginning with hooks (tags, variables) available for everything seperate from the variables that the game uses to process things. You cant write "if my_gold greater than 600" without a my_gold tag in the game. Such a huge rewrite would take alot of effort. Whether the Devs thought it was a good idea or not, its still not likely to happen soon.

Changes for a patch could be done if they are quick and simple. Try developing the rule you WISH the AI would use and test-play it. I disagree with the "even if it built a fort every" type of responses, but I dont know because I havent tested it.

Hmmmm I guess I COULD start a game with Ulm and some nation of my choice and try to play Ulm but the rules I made up. Writing an AAR here would be nice also. Force myself to ...
A) if commander has 10 light (any-type-of-troop) then build 1 heavy (same type of troop)
B) every 5 provinces build temple
C) every 10 provinces build castle
Does that sound about right? At turn 100 I could turn Ulm over to the AI for control and see if I can beat him.
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  #3  
Old February 26th, 2004, 06:51 PM
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Default Re: national armies?

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Originally posted by mlepinski:
It seems like the single most significant thing that could be done to improve the AI is getting it to build some forts early in the game. (Since in the long run these forts lead to more resources, more income and more oppertunities to build national troops). I'm personally of the opinion that any simple heuristic (whether it be build a fort in "any high income province", "any province with many neighbors I control" or "every fifth province") would be better than no AI fort building. Getting the AI to build forts in truly strategic locations seems difficult but it seems very likely that even sub-optimal fortress building would still help the AI significantly.

- Matt L. :->
Doesn't the AI sometimes build forts? Or are the extra forts I see them with all captured, conjured, or discovered forts?

A heuristic should probably be smarter than every fifth province. Should probably take into account current economy and number of existing forts, at least.

Incidentally, I think I've only built a single fort in all my Dominions II play so far... and I think it was overrun during construction and I lost that game to the Marignon AI. In winning games I've captured capitols at close to the same rate I'd want more forts, anyway.

Just some thoughts,

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  #4  
Old February 26th, 2004, 09:12 PM

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Default Re: national armies?

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Originally posted by Gandalf Parker:

Then you are saying that Pangaea should build minotaurs over satyrs, and Atlantis should build those big guys over their little ones?
Pangaea should build centaur warriors, mostly.

[ February 26, 2004, 19:14: Message edited by: DarkSol ]
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Old February 26th, 2004, 09:36 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: national armies?

Quote:
Originally posted by DarkSol:
quote:
Originally posted by Gandalf Parker:

Then you are saying that Pangaea should build minotaurs over satyrs, and Atlantis should build those big guys over their little ones?
Pangaea should build centaur warriors, mostly.
Probably true.

But Im not sure how the AI (in general terms) considers Centaurs. I would suspect that Centaurs are cavalry and therefore it would be the light cavalry vs heavy cavalry rule.

But if the people who feel the AI should be "fixed" to purchase Heavy Infantry over light infantry (for Ulm is their usual example) then I think it would end up causing Pangaea to purchase Minotaurs instead of Satyrs. The point being that as long as its just 1 AI and 1 rule then it needs to be one that either takes the middle road as far as pros and cons, or be the rule most likely to boost the weaker nations.

[ February 26, 2004, 19:37: Message edited by: Gandalf Parker ]
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  #6  
Old February 26th, 2004, 09:43 PM
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Default Re: national armies?

Quote:
Originally posted by Gandalf Parker:
The point being that as long as its just 1 AI and 1 rule then it needs to be one that either takes the middle road as far as pros and cons, or be the rule most likely to boost the weaker nations.
Yet another point in support of having nation-specific AIs, preferably with externalized files for fan-modding ...
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Old February 26th, 2004, 09:46 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: national armies?

Quote:
Originally posted by Gandalf Parker:

But if the people who feel the AI should be "fixed" to purchase Heavy Infantry over light infantry (for Ulm is their usual example) then I think it would end up causing Pangaea to purchase Minotaurs instead of Satyrs. The point being that as long as its just 1 AI and 1 rule then it needs to be one that either takes the middle road as far as pros and cons, or be the rule most likely to boost the weaker nations.
Not entirely. That presupposes that the only measure of weight is how well the AI does in battles. While that is certainly a dominant aspect, it is not the only one.

Another important aspect is that of setting the right fantasy world mood. This is strengthened when different nations field different sorts of troops - even when not in optimal force composition - and significantly degraded when all the opponents field the same sort of armies with a large percentage of default troops.

To put it bluntly, I would prefer a colourful but slightly less efficient AI over one that believes that light infantry rules the world. It might even mean that you would have to adapt different strategies towards different AI opponents to a higher degree than currently.
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