
March 5th, 2004, 07:32 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Modding feedback wanted
Units:
#ambidextrous
#demon
#sailing
#supplybonus
#pillagebonus
#defendbonus
#siegebonus
#bloodvengance
#summonallies
(like Werewolves)
#battleallies
(like Mother of Lions / Moloch)
#healcommand
(like Arco priestesses)
#seducecommand
(like Succubus)
#fleeAfterBattle
(like Gladiators)
#mistform
(starts with mistform)
#magicquickness
(starts with magical quickness)
#spr1
#spr2
(If you could specify an existing sprite for a new unit, based on a the sprite used by a current unit number rather than a tga file, that would be really nice!
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Spells:
#numeffects or
(to change the number of effects, like "5" for Summon Imps and "20+" for Crossbreeding, or the number of darts for Nether Darts)
#aoe or
(area of effect)
#summonunit
(so that you can change "Summon Imps" to "Summon Gimps" without removing imps from the game)
#gemcost
#fatiguecost
(fatigue and gem effects need to be discrete!)
#ritual
(makes this a ritual)
#combat
(makes this a combat spell)
#castUnderwaterOnly
#castLandOnly
#targetFriendlyProvinceOnly
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Dominion:
#defaultgrowth
(specifies province growth rate for a neutral growth scale)
Additional Dominion features that would be nice:
#magiccost
The cost to increase a pretender's magic by a level. Default is 8.
#luckRareness (default: 0)
Effect of luck scale on "#eventisrare". #eventisrare has a default of 15. if you set #luckRareness 5, then the percentage of rare events would be like this:
code:
#eventisrare 15
#luckRareness 5
luck scale: 3 2 1 0 -1 -2 -3
eventisrare: 30 25 20 15 20 25 30
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Nations:
#clearpretenders
#addpretender
#clearthemes
#addtheme
#clearheroes
#addhero
Themes:
#themename
(all the rest would be like nation modding)
[ March 05, 2004, 23:43: Message edited by: Saber Cherry ]
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