Re: The Good, the Bad, and The Ugly: Spells
I didn't play Dom1, so I can't compare. What was most frustrating to me in Dom2 is not knowing why my script was being ignored -- was I doing something wrong, was it a game bug? Some message like "your spellcasters are unimpressed by the opposition and will not waste their precious gems" would be very helpful.
In the pipe dream department, a slider ranging from "never use gems" to "always use gems" which informed the current AI might be the best compromise -- combined with the above message, players could at least attempt to tune the AI to their liking.
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