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Old March 15th, 2004, 10:20 PM

Sand Sand is offline
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Default Re: The Good, the Bad, and The Ugly: Spells

I didn't play Dom1, so I can't compare. What was most frustrating to me in Dom2 is not knowing why my script was being ignored -- was I doing something wrong, was it a game bug? Some message like "your spellcasters are unimpressed by the opposition and will not waste their precious gems" would be very helpful.

In the pipe dream department, a slider ranging from "never use gems" to "always use gems" which informed the current AI might be the best compromise -- combined with the above message, players could at least attempt to tune the AI to their liking.
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Old March 15th, 2004, 10:44 PM
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Chazar Chazar is offline
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Default Re: The Good, the Bad, and The Ugly: Spells

Oops, sorry, I guess I've gone off topic because all that spell-precision talk got messed in my mind with the thread about "Fire when on guard". It related somehow, but it really does not belong here, sorry!
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