Re: Conquerers of the Sea - The new Blood of Humans?
Pros:
- the best mage has OK skills and is recruitable everywhere.
- the Chartmaker is more versatile than the Initiate and a better candidate than the Witch Hunter for communions.
- Air magic is better than Fire overall.
- tolerates Drain better than the main theme (Chartmakers can forge Quills early).
- Sailing OFC. Not an earth-shattering ability but very handy on the right map.
Cons:
- the starting spell (Holy Pyre) is useless. At least that should be fixed (a scrying or weather spell would make more sense).
- no KotC, but this isn't a huge drawback IMO.
- not as much early extra income from alchemy.
- Flaming Arrows is harder to get and was a wonderful power-up for crossbows.
- the Missionary is more expensive than the Friar and less useful.
- the 2 mundane leaders are thematic but not very useful.
Overall I think CotS is almost as good as the main theme. I rather like it.
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God does not play dice, He plays Dominions Albert von Ulm
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